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Modern Farang Mu Sul® International
The 10 th Annual Warrior Quest
Martial Arts Championship
To Download Event Flyer Click HERE
To Download Division Sheet Click HERE
S p a r r i n g R u l e s : Stand Up
-A minimum of 1 Center Referee, with 2 (or 4) Side Judges to call points
-Matches will consist of 1 or 2 rounds for adults, and 1 round for juniors.
Each round will be 2 min long. There will be a 30 second rest period in between
rounds. Championship matches will be 2 or 3 rounds
-Mandatory equipment will be: Clean and complete martial arts uniform w/ belt
or sash, NO tank tops or T-shirts allowed for sparring. Groin cup (for men),
Mouth Piece, Head Gear, Approved sparring gloves, foot pads and shin guards.
*Chest protectors are optional.
-No long finger or toe nails, No jewelry (necklaces, rings etc), No torn or
un-repaired uniforms
-F. 3 P. System (First Three Points), For junior and kids divisions. First three
points scored wins. If under three points, then highest total points at the
end of the match. Points need majority confirmation in order to be awarded (Minimum
2 out of 3 judges must agree on the point)
-A.P.C. System (All Points Count), For Adult divisions. Points do not need majority
confirmation in order to be awarded. All judges points will count when a call
for points takes place.
-One point will be awarded for controlled punches and kicks to legal targets
-Legal targets are: Side of head gear. NO face shots (unless opponent has face
cage). Trunk on body, Sides on ribs, Rear only at kidneys (NO back or spine
shots), Controlled rear leg kicks to outer thigh, going with the knee joint
(ONLY if striking with foot pad or shin guard. ABSOLUTLY NO bare foot or bare
shin strikes to legs - No strikes against the knee joint!), Very controlled
shots to the groin. (You will get a warning or DQ !)
-Sweeps allowed only going with the knee joint, and must be followed by a punch
(with-in 3 seconds). NO kicks or stomps to opponent on ground ! (You will get
a warning or DQ !)
-NO uncontrolled, blind or wild shots (You will get a warning or DQ !), No excessive
contact, No drawing of blood (Accidents will be reviewed by the judges).
-NO head butts, elbow or knee strikes. NO eye, neck or joint attacks. No gouging
or "fish hooking". NO biting or scratching.
-No profanity, no un-sportsman like conduct, and NO disrespect will be allowed
or tolerated (This will result in IMMEDIATE Disqualification, and you will not
be refunded.
-No hip or shoulder throws. No low spin sweep kicks
-No clinches longer than 3 seconds. No strikes allowed during clinches.
-No running away, out of bounds or stalling (will result in a warning)
-No coaching during rounds. Coaching allowed ONLY before a match or during rest
period in between rounds.
-2 warnings result in deduction of one point and awarded to opponent. 3 warnings
result in DQ.
-Ties will be resolved with a "Sudden Death" first clean point wins
round. Championship matches will go one extra round before a "Sudden Death"
round (if needed).
-Respectful disputes will be made only by fighters' coach or instructor to center
referee, during rest period or at end of match. Final decisions will be made
by the Arbitrator.
S p a r r i n g R u l e s : Grappling
-A minimum of 1 Center Referee, and a panel of 2 Side Judges to tally points
-Matches will consist of 1 or 2 rounds, of 2 min with a 30 second rest period
in between. Championship matches will be 2 or 3 rounds.
-Mandatory equipment will be: Clean and complete heavy Judo type uniform w/2
tops (one White or off-white color and a Blue color top for each competitor).
Also a belt or sash, NO tank tops or T-shirts allowed for grappling. Groin cup
(for men), Mouth Piece. Optional equipment: Approved ear guards, sparring gloves,
foot pads, elbow and knee pads, also forearm or shin guards. Approved wrestling
shoes and rash guards are permitted.
-No long finger or toe nails, No jewelry (necklaces, rings etc), No torn or
un-repaired uniforms
-Each competitor must have a coach during a match, for both instruction and
to ensure the competitors safety.
-Competitors will be matched by weight and grappling experience.
-Legal Scoring Techniques: 1) Successful take downs or throws, 2) Successful immobilization's by superior positions, 3) Controlled joint lock (arm bars, leg bars, shoulder locks, and wrist locks and ankle locks), 4) Controlled choke with or without the aid of the uniform, (without using the hand to close the wind pipe or dangerous neck cranks) and 5) Escapes or reversals
1- Take downs or throws- When competitor offensively forces opponent
to the mat, with the following points structure: 3 points for full throw or
sweep that takes both opponents feet off the mat. 2 points for a half-throw
that causes 1 foot of the opponent to leave the mat. 1 point for any other successful
sweep or throw. 1 point will be taken away if you land in opponents guard with
any throw. Jumping in and wrapping legs around opponent to bring him down is
NOT considered an offensive takedown. NO points.
2- Superior position immobilization - Holding opponent in any
of the following positions for a minimum of 10 seconds will be awarded 1 point:
Corner Top Position, Side Top Position, Full Mount, Side Mount, Back Mount.
1 point will also be awarded for the following positions: Reverse Top Position,
Back Reverse Top Position, Guard Position, Leg Tie Position, and Knee on the
Stomach Position. The guard position will be awarded a point only once per match.
3- Controlled joint locks- Arm bars, leg bars, shoulder locks,
and wrist locks will be awarded 1 point. If the is technique is cinched in too
tight and opponent is in danger, the opponent must tap or say the word tap (if
unable to physically tap), the match will stop and is over unless using the
3 tap system (agreed upon at rules meeting with competitors and coaches).Using
the 3 tap system, they competitors will be reset, unless any competitor has
tapped 3 times, which means match is over. A tap out is for SAFETY and will
be called if the opponent taps, or the corner signals for a tap or if the referee
deems for the competitors' safety will call for a tap.
4- Controlled choke- Whenever a competitor places opponent into
a controlled choke with sustained pressure for a minimum of 5 seconds will be
awarded 1 point. If opponent taps out, will be awarded a "tap out point".
A total of 3 "tap out points" will end match. Windpipe and serious
neck cranks that place opponent in danger are forbidden as well as excessive
pressure on an acceptable one.
5- Escapes or reversals- Whenever a competitor escapes out of
a superior position, joint lock or choke, or reversing opponent from a top position
to a bottom position (demonstrating control of the position) or when if competitor
counters an attempted takedown or throw, will be awarded 1 point.
-NO sweeps allowed that go against the knee joint.
-NO striking in grappling and especially NO kicks or stomps to opponent on ground
! (You will get a warning or DQ !) - NO head butts, elbow or knee strikes. NO
eye, neck or joint attacks. No gouging or "fish hooking". NO biting
or scratching
-NO "popping of the joints". NO uncontrolled, or wild fighting (You
will receive a warning or DQ !), No drawing of blood (Accidents will be reviewed
by the judges).
-NO attacking small joints such as fingers and toes
-NO profanity, no un-sportsman like conduct, and NO disrespect will be allowed
or tolerated (This will result in IMMEDIATE Disqualification, and you will not
be refunded.
-No running away, out of bounds or stalling (will result in a warning)
-Coaches MUST protect their competitor at all times. If they are in a position
or technique of potential injury, they MUST yell tap for their competitor. Otherwise,
the center ref will. Safety First.
-2 warnings result in deduction of one point and awarded to opponent. 3 warnings
result in DQ.
-Ties will be resolved with a "Sudden Death" first clean point wins
round. Championship matches will go one extra round before a "Sudden Death"
round (if needed).
-Respectful disputes will be made only by fighters' coach or instructor to center
referee, during rest period or at end of match. Final decisions will be made
by the Arbitrator.
EMPTY HAND FORMS
- Rings - 20' x 20' for ages 12 and up, I5' x 15' or larger for ages 12 and
under if they're under black belts, 20' x 40' for Chinese forms divisions if
requested.
- Final Decisions - Made only by the Rules Arbitrator.
- Number of Judges - Every black belt division must have five (5) judges. Under
black belt division can have three (3) judges.
- Location of Judges - One side on the ring for contemporary or open forms as
well as traditional forms.
- Uniform - Must wear a traditional or sport karate uniform with no foul language
on it. T-shirts as part of a school uniform are allowed in Chinese (soft style)
divisions only. The top may be removed during the performance if appropriate
for the division.
- Age - Must compete at the age group of your given division.
- Belt Rank - Must compete with the proper color belt worn for the division
he/she is competing in and at the same rank in all divisions.
- Amount of Divisions - Can compete in any amount of divisions of each event.
NOTE: If you are competing in one division when your other division is called,
you will run the risk of being disqualified.
- Style - Must compete in the proper style division for the form which is being
performed. (Weapons allowed only weapon forms division)
Must Compete in the proper style division for the form, which is being performed.
A generalization of the specific forms criteria is as follows:
Hard Style
Japanese/Okinawan Forms - Plain white uniform, max 4 kiai, kicks above the waist
are OK, NO multiple kicks, NO elevated spin kicks, NO gymnastics. Traditional
unaltered Japanese/Okinawan forms only.
Korean Forms - Plain White or Black/Blue trimmed uniformed for Traditional (TKD/TSD)
unaltered forms only (no gymnastics, no splits, etc.). For other Korean arts
such as FMS, HKD, KSW, etc. uniforms may vary according to system (i.e.: Diamond
Checked Doboks, Traditional Topo's, etc.). With these forms, acrobatics such
as flips, and splits, etc. are allowed. Overall form must have "hard style"
emphasis.
Hawaiian / Polynesian Forms - Uniforms must be consistent with system. Arts
such as Kempo, Lima Lama, Kajukempo, etc. Overall form must have "hard
style" emphasis.
Soft Style
Chinese Forms - Traditional Kung Fu/Gung Fu forms graded on traditional content.
Chinese Forms - Wu Shu forms graded on standard Wu Shu Sets.
Chinese Forms - Tai Chi forms graded on standard Tai Chi Sets (The standard
time limits do apply).
Korean Forms - Not for "Traditional hard style forms" (TKD/TSD) Soft
style Korean arts such as Tae Guk Kwon, Tae Kyun, Kwon Bop, FMS, HKD, KSW, etc.
uniforms may vary according to system (i.e.: Diamond Checked Doboks, Traditional
Topo's, etc. With these forms, acrobatics such as flips, and splits, etc. are
allowed. Overall form must have "soft style" emphasis.
Hawaiian / Polynesian Forms - Uniforms must be consistent with system. Arts
such as Kempo, Lima Lama, Wun Hop Kune Do, etc. Overall form must have "soft
style" emphasis.
Combined - Hard/Soft Styles
Korean, Japanese, Chinese, Hawaiian / Polynesian Forms - Forms must have consistent
flux of hard-soft, linear-circular content.
- Creative - Musical Forms - Sport or traditional uniform, soft style techniques
allowed. Form may include gymnastics, splits, music, etc.
- Two-Man Set/Group/Props - All are allowed in non-traditional and traditional
form being executed. (weapons allowed),
- Sequence - Luck of the Draw.
- Availability - When the division has been declared closed and/or the charting
has started, no late entries are accepted.
- Time Limit - Up to three (3) minutes per performance is allowed from the time
the player enters the ring or when any players music is started, which ever
is first.
- Restarts - Black Belts receive one tenth (1/10) deduction point of total score,
under belts receive no penalty for the first restart.
- Music Player - Only in divisions that allow it. Unless provided by the promoter,
the competitor must provide their own music player and someone to run it.
- Scoring Range - Black Belts will be scored 8-10 (average 9.00) and under belts
5-8 (average 6.50). Finals scoring will be 9.50-10.00.
- Score Totals - All points are added up, and high and low scores are thrown
out (except in tie breakers).
- Ties - Both players compete again with the same form. High and low scores
are put back in. Second ties are broken by, repeat same or different form, or
if judges deem so, by a show of hands. (Finals winners determined by the judges
show of hands).
- Finals - The performance must comply with the division that was won except
music may be added to any contemporary divisions.
WEAPON FORMS
- Procedures - (same as empty hand forms)
- Specifications - Weapons must be authentic to martial arts and must be protected
from sharpness.
- Weapon Breaks - The player has five (5) minutes to replace it with the same
or a different weapon or can complete the form with the broken weapon without
penalty
- Time Limit - Up to three (3) minutes per performance is allowed from the time
the player enters the ring or when any players music is started, which ever
is first.
SELF-DEFENSE
- Procedures - (same as other forms exceptions)
- Props - Only people and weapons can be used as props in traditional no other
props, music or skit dialogue in traditional. Props, music, dialogue and skits
are allowed in contemporary (choreographed fighting).
- Time Limit - Up to three (3) minutes per performance is allowed from the time
the player enters the ring or when any players music is started which ever is
first.
RULES and POINT SYSTEM for:
KNIFE SPARRING - Dan Gum Dae Ryun
Sul
STICK SPARRING (Middle Sticks) - Jung Bong Dae Ryun Sul
Mandatory Equipment: Wooden Sparring Knife, Light Padded Sparring Sticks, Full Head Gear w/ Face Shield, Forearm Protection (must protect inside and outside of forearms), Gloves, Chest Protector, Mouth Piece, Groin Cup.
Optional - Non-Mandatory Equipment: Elbow Pads, Knee Pads, Shin Guards, etc.
A full set of Mandatory Equipment will be available at competition (*except mouth piece and groin cup). It would be good to have your own gear (at some point) *Only bare feet or approved grappling shoes allowed on mats. To see an picture example of previous sparring click here
KNIFE SPARRING RULES
LEGAL WEAPON TARGETS:
* Trunk covered by chest protector
* Hands, wrists and forearms covered by protector
* Thighs and shins (slash only, NO stabbing)
* Behind knee (slash only, NO stabbing)
ILLEGAL WEAPON TARGETS:
* Any uncontrolled attack or defense
* Unprotected neck and throat
* Any unprotected area of the body *except controlled slash to thigh
* Armpits, groin or feet
* Spine, shoulder blades, buttocks, complete head (front, sides, top and back)
ILLEGAL TECHNIQUES:
* Any uncontrolled attack or defense
* Strikes against the joint (ie: front or sides of the knee)
* Groin, elbows or knees (targets)
* Spine, neck, back and front of head
* Elbow or knee strikes (techniques)
* Popping the joints
KNIFE SPARRING - POINT SYSTEM:
- CLEAN, CLEAR SCORING TECHNIQUES WILL BE AWARDED BY REFEREE
- Non-Mortal Point - Clean slash to protected hand, wrist or arm. Clean
light slash or light thrust to protected trunk
- Mortal Point - Clean, controlled strong slash or thrust to protected
trunk.
1 POINT - Slash or thrust to Non-Mortal target area - (Low-Value)
3 POINTS - Slash or thrust to Mortal area ( mortal wound ) - (High-Value)
3 POINTS - Disarm or opponent looses weapon - (Highest Value)
WINNER OF MATCH
* All matches will be one round, as long as 2 minutes in duration
* The first 9 Points scored, automatically WINS the match (such as 3 mortal
wounds)
* IF 9 Points are NOT reached, then the highest total points earned in the 2
minute round will be declared the winner
* A DISQUALIFICATION AUTOMATICALLY MAKES THE OTHER THE WINNER
SIMULTANEOUS SCORING STRIKES
+ Two strikes of equal value cancel each other out (ie: double
mortal wounds)
+ Two strikes, not of equal value: The strike of greater value will be scored
(ie: mortal wound over non-mortal)
+ If two mortal wounds happen three times the match will go to sudden death
(a single or both knives are placed in the middle of the ring)
WARNINGS & DISQUALIFICATIONS
= 1 Warning: No penalty (attacking illegal target or using an illegal technique)
= 2 Warnings: A point will be awarded to the offended party. The second warning
does not have to be the same as the first
= 3 Warnings: Disqualification - The third warning does not have to be the same
as the first or second
= Immediate Disqualification - Un-sportsman like conduct, Disrespect to officials
(referee, judges etc.)
- ALL PROTESTS MUST BE MADE THRU YOUR
INSTRUCTOR TO THE HEAD REFEREE OR THE ARBITRATOR
- THE REFEREE IS THE ONLY ONE WHO CAN STOP THE MATCH OR CALL FOR TIME OUT
STICK SPARRING RULES
LEGAL WEAPON TARGETS:
- ALL STRIKES TO BE AIMED AT PROTECTED AREAS OF OPPONENT ONLY
* Trunk covered by protector
* Hands, wrists and forearms covered by protector
* Sides and top of head covered by protector (only VERY controlled strikes,
absolutely NO pokes or thrusts)
ILLEGAL WEAPON TARGETS:
* Any uncontrolled attack or defense
* Unprotected neck and throat
* Any unprotected area of the body
* Armpits, groin or feet
* Spine, shoulder blades, buttocks, complete head (front, sides, top and back)
ILLEGAL TECHNIQUES:
* Any uncontrolled attack or defense
* Strikes against the joint (ie: front or sides of the knee)
* Groin, elbows or knees (targets)
* Spine, neck, back and front of head
* Elbow or knee strikes (techniques)
* Popping the joints
STICK SPARRING - POINT SYSTEM:
- CLEAN, CLEAR SCORING TECHNIQUES WILL BE AWARDED BY REFEREE
1 POINT - Weapon strike to protected hands, wrists, or forearms (Low-Value)
1 POINT - Weapon strike or thrust to protected trunk areas (Mid-Value)
1 POINT - Controlled Weapon strike to protected headgear (High-Value)
1 POINT - Disarm or opponent looses weapon - Applied to any category - Hand,
Trunk or Head (Highest Value)
WINNER OF MATCH
* All matches will be one round, NO TIME LIMIT
* The first person to score 3 times to each of the 3 target categories (HEAD,WRISTS
& TRUNK) will be declared the WINNER - Total of 9 Points
* A disarm will score ONE point for ANY target category (HEAD,WRISTS, or TRUNK)
* A DISQUALIFICATION AUTOMATICALLY MAKES THE OTHER THE WINNER
SIMULTANEOUS SCORING STRIKES
+ Two strikes of equal value cancel each other out (ie: double abdomen thrusts)
+ Two strikes, not of equal value: The strike of the greater value will be scored
(ie: abdomen thrust over wrist strike)
WARNINGS & DISQUALIFICATIONS
= 1 Warning: No penalty (attacking illegal target or using an illegal technique)
= 2 Warnings: A point will be awarded to the offended party. The second warning
does not have to be the same as the first
= 3 Warnings: Disqualification - The third warning does not have to be the same
as the first or second
= Immediate Disqualification - Un-sportsman like conduct, Disrespect to officials
(referee, judges etc.)
- ALL PROTESTS MUST BE MADE THRU
YOUR INSTRUCTOR TO THE HEAD REFEREE OR THE ARBITRATOR
- THE REFEREE IS THE ONLY ONE WHO CAN STOP THE MATCH OR CALL FOR TIME OUT
NEWS!!!
San Francisco Modern Farang Mu Sul®
Black Sash Summit Meeting
Home, News, Philosophy, Rank, Articles, FAQ's, Events, Biography, I.D.S.C., Store-FMS Products, Images, Links, Video Clips, FMS Programs, Long Distance Training, Official FMS Black Belts, Warrior Quest Championship
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